Project | Experimenta Estudio took on the challenge of creating five animation pieces for sector 2C of the Al Shindagha Museum in Dubai, each with its own unique characteristics that required specialized teams. From aesthetic concepts and technical scripts to storyboards, editing, composition, animation, and color grading, Experimenta Estudio's technical and creative work was crucial in all phases of this long-term project. - "Um al Dwais Folktale": A cinematic narrative animation with realistic/expressionist illustrations recreates, in a nightmarish atmosphere, a terrifying traditional legend about a monstrous woman who visited homes to take away children. The team of illustrators, animators, and audiovisual creators worked simultaneously on the conceptual art and technical script. A storyboard with linear drawings was edited, scenes were illustrated, and editing and composition were carried out. The challenges were to create the necessary atmospheres, maintain the pulse of the story, and ensure that the set and props were faithful to the Emirati history and culture to achieve the fidelity required by any museum.
- "Animated Rock Art Figures": A projection onto a showcase displaying stones with carvings by ancient Emirati cultures. The conceptual art was developed considering the aesthetics of these carvings and the graphic script. The animation depicts a man leaving his shelter to carve stones in his surroundings based on his experiences. The challenge was to align the animation's aesthetics and style with the carved forms and achieve, through mapping, the illumination of drawings on the real rocks as if the animated character were carving them in real-time.
- "Dubai Oral Traditions": The main challenge was to shape animated forms and characters with ink, displaying halos and stains in all their paths. The technical script was developed, and with a team of 3D animators, spaces and characters faithful to the historical moment were recreated. Landscapes such as the coast, desert, mountains, and city, along with their inhabitants, were designed based on references and feedback from specialists. Once the 3D modeling and animation were approved, particles were generated in Houdini, rendering took place, and it moved to the composition and visual effects and graphics area to achieve the desired result: an ethereal animation in a world made of ink.
- "Merchant AV": With a mixed aesthetic, combining cubist, rationalist, and geometric elements, life was given to a traditional Dubai market populated by merchants from different regions and countries. Character design was crucial and based on archival material, primarily photographs. Animation, led by a specialized team, achieved maximum expressiveness with minimal movement, in line with the piece's rich colors and visual rhythm.
- "Desert At Night": In a landscape of dunes under a starry sky, lights from the stars trace fleeting figures of light, showcasing different scenes in that seemingly unchanging and desolate landscape. This was one of the simpler pieces to implement, with a small team: an illustrator and an animator specialized in graphic effects and motion graphics.
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